r-box; font-weight: 600;">Token generation and upgrade system

Name of Heroes Blue Hero Purple Hero Purple + Hero

Orange Hero
Archer Free to gain

No Output

Get three types of game asset productivity randomly based on the hero completing different tasks in different scenarios. When asset A is produced, 15% of asset B +15% of asset C should be deducted to receive it.
Warrior
Warlock
Mage
Upgrade System Each level requires three initial cards.

For example, upgrading from level 1 to level 2 requires 3 cards, and upgrading from level 2 to Level 3 requires 3 cards… Upgrading from level 20 to level 21 requires 3 cards.

Each upgrade also costs MHC+HSPC, which is 5% of the initial card value for one card.

Resource output

1.The hero must choose which resource to participate in on the day, and when he completes the day’s physical expenditure, he gains 50% of the production.

2. The other 50% of the capacity requires users to choose one of the three copies to get rewards. One copy is fairy stone output, two copies are sacred wood output, and three copies are holy water output.

Token output and consumption

Name of Heroes Price of blind box Daily production of coins Upgrade cost/level Energy consumption Limit of capacity
Little Marksman Free
Ice marksman 100USDT 100 2 currencies -15% each 5 points per card 3 times exhaustion
Sharpshooter 200USDT 200 10 points per card 3.5 times exhaustion
King’s shooter 400USDT 400 20 points per card 4 times exhaustion
Small hammer Free
Minotaur 100USDT 105 2 currencies -15% each 5 points per card 3 times exhaustion
Golden Warrior 200USDT 210 10 points per card 3.5 times exhaustion
Champion Warrior 400USDT 420 20 points per card 4 times exhaustion
Beginner Warlock Free
Junior Warlock 100USDT Primary attribute : 110 2 currencies -15% each 5 points per card 3 times exhaustion
Senior Warlock 200USDT

 

Primary attribute :

220

10 points per card 3.5 times exhaustion
Expert Warlock 400USDT

 

Primary attribute :

440

20 points per card 4 times exhaustion
Apprentice Mage Free
Sublimity Mage 100USDT Primary attribute : 120 2 currencies -15% each 5 points per card 3 times exhaustion
Holy Mage 200USDT Primary attribute :

240

10 points per card 3.5 times exhaustion
Emperor Mage 400USDT Primary attribute :

480

20 points per card 4 times exhaustion

Daily physical exertion

Each hero needs to purchase stamina once per day (stamina consumption), and when 100% of stamina is consumed, 50% of the bonus will be awarded. The cost of physical strength is as follows: The price of physical strength is 1 holy water =1 physical strength (you need to buy one physical strength before going into battle to directly consume the maximum holy water consumed that day)

Hero / Level Purple /point Purple /point Orange /point
1-5 5 10 20
5-10 10 20 40
11-15 15 30 60
16-20 20 40 80
21-25 25 50 100
26-30 30 60 120

The resource box is open in:

Rare Treasure box: 10 holy water/time (10 times a day)

Epic Treasure box: 20 holy water/time (10 times per day)

Legend Treasure box: 40 holy water/time (10 times a day)

Scroll, Rune Treasure box: 5 holy water/time (10 times per day)

Chapter 4 The Guild system

The guild rewards

There are 5 levels of rewards:

SI S2 S3 S4 S5

1%, 1%, 1%, 1%, 1%

High level can participate in low level bonus and this can only accelerate the exhaustion of capacity.

MetaHero official links

Website: https://www.meta-heros.net/

Telegram: https://t.me/Metahero_Crypto

Twitter: https://twitter.com/MetaheroGamefi

Gitbook: https://metahero.gamefi.casa/

Discord: https://discord.gg/BNfzrGBXay

Medium: https://medium.com/@metahero001

YouTube: https://www.youtube.com/channel/UC9CiOgDBMHKhMeRLSxhp7oQ

Facebook: https://www.facebook.com/MetaHero-104514328850445

Cheney

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